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Idioma, Inglés. Editorial, MIT Press Ltd. Formato, Papel  Jesper Juul é um autor influente na área do estudo de videojogos. Doutorado do seu livro: Half-Real: Video Games Between Real Rules and Fictional Worlds. Jesper Juul é professor assistente visitante do New York University Game Center . Você é Jesper Juul? Livros publicados pelo Autor.

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A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Jesper Juul’s book half-real is a very large discussion about rules and the kinds of games they produce. Linear rules, open rules, how these can be grouped or organized to produce certain types of Jesper Juul is Visiting Assistant Professor at the New York University Game Center. He is the author of Half-Real: Video Games between Real Rules and Fictional Worlds and A Casual Revolution: Reinventing Video Games and Their Players, both published by MIT Press. Juul's book on video game theory, Half-Real: Video Games Between Real Rules and Fictional Worlds was published by MIT Press in 2005, and named by designer Ernest Adams as one of the "50 Books for Everyone in the Game Industry".

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Ett nytt Half-Life för historieberättande och världsbyggande för FPS-spel? Kan rekommendera att läsa lite bland Jesper Juul (forskare,  Half-Real tackles key issues in games, from rules and structure to aesthetics and fiction to the complexities of player experience.

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Jesper juul half real

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Jesper juul half real

In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Jesper Juul is Associate Professor in the School of Design at the Royal Danish Academy of Fine Arts. He is the author of Half-Real: Video Games between Real Rules and Fictional Worlds; A Casual A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon(for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games.
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Jesper juul half real

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HALIFAX I'M THE REAL MCCOY (US), 1987, 34, hingst, 0, 524 950 JESPER WHEELWOOD (DK), 2001, 20, valack, 386, 280 033. Jesper von Krusenstierna. Anna-Lena Morten Juul.
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Legg i ønskeliste. Aggression : ett nytt och farligt tabu  Aggression, mobbning, skilsmassa, empati by Jesper Juul.